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Category Archives: Game Philosophy

Game Philosophy: Spider-Man Games

Spiderman, Spiderman,
Does whatever a spider can!

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Posted byHuy Minh LeJune 25, 2015March 27, 2020Posted inGame PhilosophyLeave a comment on Game Philosophy: Spider-Man Games

Game Philosophy: Collectibles

The reason why you purposely take the wrong roads.

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Posted byHuy Minh LeJune 18, 2015March 26, 2020Posted inGame PhilosophyTags:Alan Wake, Collectibles, Context, Exploring, Items, Manuscript Pages, Mario, Red Coins, Red Rings, Replayability, Sassy Gay Friend, Sonic, World BuildingLeave a comment on Game Philosophy: Collectibles

Game Philosophy: “It’s for Kids”

So kids aren’t supposed to get good quality?

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Posted byHuy Minh LeJune 11, 2015March 27, 2020Posted inGame PhilosophyTags:Angry Birds, Batman the Animated Series, Cartoons, Demographics, Games, Kids, Looney Tunes, Sonic the Hedgehog, Spectacular Spider-Man, Target Audience, Teletubbies, Tiny Toons, Tom and JerryLeave a comment on Game Philosophy: “It’s for Kids”

Game Philosophy: Action Comedy

How Comedy and Action can be mixed.

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Posted byHuy Minh LeJune 4, 2015March 27, 2020Posted inGame PhilosophyTags:Action, Build up, Buster Keaton, Charlie Chaplin, Comedy, Enemies, Freddie Got Fingered, Hunger Games, Improvisation, Jackie Chan, James Bond, Laurel and Hardy, Leo Rosten, Matrix, Mission Impossible, Rosencrantz and Guildenstern Are Dead, Tom and JerryLeave a comment on Game Philosophy: Action Comedy

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