Older Posts
Game Philosophy: Running
My thoughts on running, as well as my thoughts DURING running! —
Game Philosophy: Judgment’s Opening
How the opening of the game Judgment represents the entire game’s story with meaningful visuals and motif. —
Game Philosophy: Combos
Combos in Action/Fighting games. How do they work? —
Game Philosophy: Ghost Run
What do stealth enthusiasts mean when they say “Ghost Run”? —
Game Philosophy: Thief Deadly Shadows and Thief (2014)
What do I think of the black sheep of the Thief Franchise? —
Game Philosophy: What Games mean to Me
The story of me and games. Enter the game of madness! —
Game Philosophy: Your game’s first meaningful action
Learn the importance of the first unique action in your game! —
Game Philosophy: Working in a Team
Witness the horror of working in a team! —
Game Philosophy: What games can learn from Rurouni Kenshin
How did Rurouni Kenshin deal with Love Triangles and how can Games learn from them? —
Game Philosophy: Mentors and Safety Nets
Mentor Characters in Video Games. can they be done right? —
Game Philosophy: What games can learn from Rosencrantz and Guildenstern Are Dead
Rosencrantz and Guildenstern Are Dead. My most favourite Theatre Play of all time. What can it teach to Video Games? —
Game Philosophy: Character Establishment
How to introduce your character with a BANG! —
Game Philosophy: Character Design
There’s more to Character Design than making them look good… though it can help. —
Game Philosophy: Combat Systems
Round 1! Fight! —
Game Philosophy: Producers/Editors, Writers and Directors
You see such titles named in the credits, but what are the actual differences? —
Game Philosophy: The Importance of the Camera
Lights! Camera! ACTION! —
Game Philosophy: Designing the Gameplay of Sequels
Eh, you just can’t beat the original… or can you? —
Game Philosophy: Villains You Love To Hate
God I hate that villain so much. Please tell me he returns in the sequel? —
Game Philosophy: Mobile Phone Games
Mobile Games aren’t any less “true” games than Regular Console Games. —
Game Philosophy: Spider-Man Games
Spiderman, Spiderman, Does whatever a spider can! —
Game Philosophy: Collectibles
The reason why you purposely take the wrong roads. —
Game Philosophy: “It’s for Kids”
So kids aren’t supposed to get good quality? —
Game Philosophy: Action Comedy
How Comedy and Action can be mixed. —
Game Philosophy: Asymmetry
So why DOES Final Fantasy characters have mismatching shoulderpads? —
Game Philosophy: Villain Protagonists
Because not all protagonist have to be knights in shining armor. —
Game Philosophy: Originality
Why it’s generally not that wrong to rip things off. —
Game Philosophy: Bad Games
Play some Bad Games every now and then. Go on, I dare you. —
Game Philosophy: Adventure
I’m going on an adventure! —
Game Philosophy: Graphics, Aesthetics and Animation
All those words! What do they actually MEAN? —
Game Philosophy: Co-op
Nothing beats sitting on a couch and playing a game with someone. —
Game Philosophy: Rivals and Foils
How a Rival Character can help not only the Protagonist, but also the Player. —
Game Philosophy: Fanboys
NOOOOOOOOO!!!!! Now it’s ruined FOREVER!!!!! —
Game Philosophy Special: Rebuttals
Time to argue with myself! —
Game Philosophy: Reviews
Are reviews really gospel? —
Game Philosophy: Split Screen
What’s with the removal of Split-Screen Modes? —
Game Philosophy: Final Levels
Muahahahaha! Welcome to DIE! —
Game Philosophy: Multiple Characters
So many characters to pick… Hmmmm… —
Game Philosophy: Side Missions
Don’t you just love detours? —
Game Philosophy: Stealth
Sneaky sneaky… —
Game Philosophy: Bosses
Boss battles. More than just enemies with health bars. —
Game Philosophy: Characters
What makes us care about these virtual people? —
Game Philosophy: Underrated Games
Stop playing GTA and play some of THESE sometime. —
Game Philosophy: Underrated Features
Please add more of these features in your games! —
Game Philosophy: Horror
Spooky scary skeletons! —
Game Philosophy: Shooters
How many times do I have to shoot terrorists with a Sniper Rifle while running around in the open?! —
Game Philosophy: Ninja Gaiden III and DmC
So what do I think of the latest iterations of my favourite action game franchises? —
Game Philosophy: Sequels
The traps of sequel making! —
Game Philosophy: Reboots
The very first Game Philosophies about Reboots!
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“SEPTIMUS: When we have found all the mysteries and lost all the meaning, we will be alone, on an empty shore.
THOMASINA: Then we will dance. Is this a waltz?”
Tom Stoppard, Arcadia
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