Game Philosophy: What games can learn from Rosencrantz and Guildenstern Are Dead

You ever think of yourself as actually dead? Lying in a box with a lid on it?
Yeah, it’s silly to be depressed about it, but not as silly as…

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Today’s topic:
What games can learn from Rosencrantz and Guildenstern Are Dead!

And the title for most narrowly defined topic goes to…!

Anyway, people who know me personally would have heard me spout out how Rosencrantz and Guildenstern Are Dead is my most favourite story of all time. And I don’t mean that lightly.

This play very much defined my current outlook of life. It taught me to value the time I have with the people around me, as well as value the little things in life.

But most important of all, it sealed the message in my head that everyone is a protagonist of their own story, which eventually translated to my personal quote: “Every idiot can become a hero”.

But I’m getting ahead of myself, what is the story of Rosencrantz and Guildenstern Are Dead, and what should games actually learn about it?

Warning, I’m going to spoil the whole story, but there’s a huge probability that not many people will come rushing to Netflix to watch this even despite my fanboying about it. If you do, though, thanks for humouring me.

If you feel you’re ready for my gushing about my most favourite story of all time, read on in the next page by clicking that button!

Published by Huy Minh Le

Huy Minh Le is a Video Game Enthusiast, Movie Lover, Writer, Content Marketeer and regular TvTropes reader! His studies in Game Design, Art, and Writing has led to a very creative, yet analytical mind.

One thought on “Game Philosophy: What games can learn from Rosencrantz and Guildenstern Are Dead

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