Game Philosophy: What games can learn from Rurouni Kenshin

Why yes, it IS a bit late for Valentine’s Day. Shut up.


Today’s topic:
What games can learn from Rurouni Kenshin!

Rurouni Kenshin (also known as Samurai X in some countries) is a romantic story full of bloodshed, decapitations, emotional torments and a main character who’s probably the definition of a depressed soul who stopped putting value in his own life ever since the war.

Naturally, it’s one of my most favourite Manga of all time.

Does that say something about me?


Okay, in fairness, the Manga (as well as all it’s adaptations, be it Anime, OVAs and Live-Action Movies) is a lot more optimistic than that.

It’s a Shonen Manga after all (which means a Manga for teenage boys, in case you’re not a Weaboo like me), but the depth the story goes to show themes like war and depression really is something to be admired, in my opinion.

But that’s not what games should learn about from this Manga. (Because let’s be honest, war and depression is something we’ve seen enough in games lately…)

The thing I want to talk about is how the Manga deals with Love Triangles.

To start, let me sum up the essentials you need to know about this Manga to understand my point, which yet again (like my Rosencrantz and Guildenstern Are Dead post) contains spoilers.

As an extra warning here, this is gonna be a HUUUUUUGE summary as I want to do the story justice, but Rurouni Kenshin has a rather unique way of writing a Love Triangle, one that I truly think could help in how it’s done in games.

You ready? Then click that button for the next page!

Published by Huy Minh Le

Huy Minh Le is a Video Game Enthusiast, Movie Lover, Writer, Content Marketeer and regular TvTropes reader! His studies in Game Design, Art, and Writing has led to a very creative, yet analytical mind.

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