Most Recent Game Philosophy
Most Recent Movie Philosophy
Movie Philosophy: Cliffhangers
Cliffhangers! Will people stop hanging from the edge of cliffs? Find out in the next episode!
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Most Recent Writing Philosophy
Writing Philosophy: Third Act Crisis
What to do when your best friend suddenly finds out in a contrived manner that you’ve been (GASP) keeping a SECRET from him!
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Older Posts
Writing Philosophy: Fair-Play Whodunnit
It was Miss Scarlet, in the Rec Room, with the Candlestick!
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Movie Philosophy: Film Noir
Film Noir. It’s more than just Private Detectives chasing Femme Fatales.
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Game Philosophy: Judgment’s Opening
How the opening of the game Judgment represents the entire game’s story with meaningful visuals and motif.
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Movie Philosophy: Fight Choreography
How to make fight scenes look impressive WITHOUT shaking the camera!
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Writing Philosophy: Fridging
Warning: stop putting women in refrigerators. The rest of the fridge will smell like onions… and dead women.
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Movie Philosophy: Soft Reboots
When you want to do a reboot… but want to do it softly. How does that work?
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Writing Philosophy: Heroes vs Villains
I enjoy seeing heroes and villains fight. I LOVE seeing them talk.
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Game Philosophy: Thief Deadly Shadows and Thief (2014)
What do I think of the black sheep of the Thief Franchise?
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Writing Philosophy: Siblings
Siblings. Can’t live with them. Can’t live without them. But can you WRITE them?
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Game Philosophy: Your game’s first meaningful action
Learn the importance of the first unique action in your game!
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Game Philosophy: What games can learn from Rurouni Kenshin
How did Rurouni Kenshin deal with Love Triangles and how can Games learn from them?
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Game Philosophy: Mentors and Safety Nets
Mentor Characters in Video Games. can they be done right?
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Game Philosophy: What games can learn from Rosencrantz and Guildenstern Are Dead
Rosencrantz and Guildenstern Are Dead. My most favourite Theatre Play of all time. What can it teach to Video Games?
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Game Philosophy: Character Design
There’s more to Character Design than making them look good… though it can help.
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Game Philosophy: Producers/Editors, Writers and Directors
You see such titles named in the credits, but what are the actual differences?
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Game Philosophy: Designing the Gameplay of Sequels
Eh, you just can’t beat the original… or can you?
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Game Philosophy: Villains You Love To Hate
God I hate that villain so much. Please tell me he returns in the sequel?
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Game Philosophy: Mobile Phone Games
Mobile Games aren’t any less “true” games than Regular Console Games.
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Game Philosophy: Villain Protagonists
Because not all protagonist have to be knights in shining armor.
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Game Philosophy: Rivals and Foils
How a Rival Character can help not only the Protagonist, but also the Player.
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Game Philosophy: Shooters
How many times do I have to shoot terrorists with a Sniper Rifle while running around in the open?!
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Game Philosophy: Ninja Gaiden III and DmC
So what do I think of the latest iterations of my favourite action game franchises?
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Game Philosophy: Reboots
The very first Game Philosophies about Reboots!
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“GUILDENSTERN: I think I have it. A man talking sense to himself is no madder then a man talking nonsense not to himself.
ROSENCRANTZ: Or just as mad.
GUILDENSTERN: Or just as mad.
ROSENCRANTZ: And he does both.
GUILDENSTERN: So there you are.
ROSENCRANTZ: Stark raving sane.”
Tom Stoppard,
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